When mathhammering one common problem we run into is how to deal with cover saves. Should we assume that units are completely in cover in the time? Or maybe it’s better to assume that they are out of cover all the time? Arguments can be made for both sides. While it is important to know how your units perform in and out of cover, it’s pretty difficult to come up with a good rule to use to judge longer range statistics, such as how many transports you can expect your Lascannons to take down in the first two or three turns of the game.
For these type of situations we turn to the 2/3 Rule. This rule, simply put, is to assume that units will be in 4+ cover two-thirds of the time. Given the abundance of 4+ cover saves and the relative rarity of its weaker and stronger brethren in 40k, this should hold true for most games. And mathematically it works out really well - just add a 5+ cover save to all your calculations(except when dealing with AP6 and AP5 weapons)! If you don’t believe me run the numbers for yourself and see what happens.
However the 2/3 Rule isn’t perfect, as is the case with all approximations. We know this but for the sake of gaining access to several turn statistics we find that using the 2/3 Rule is worth it. So let’s see an application!
I have two lascannons (S9, AP2) in my 1000 point Space Marine army. How many transports, on average, could I pop in the first two turns with them?
Assumptions:
Both lascannons are able to fire at an undamaged transport for the first two shooting phases
Both lascannons are being fired at BS3
All shots are against an armor value of the front armor of an average transport – AV12
‘Pop’ means immobilize or better
The 2/3 Rule
Calculations:
So in two shooting phases you should get 4 total shots.
Given a BS of 3, 2 of those shots should hit.
Rolling for penetration against AV12 we should get averages of 1/3 glancing and 2/3 penetrating
Applying the 2/3 rule, the 5+ cover save gets 2/9 glancing and 4/9 penetrating hits
Rolling for an immobilized result or better with a glancing hit is 1/6 thus 1/6*2/9=1/27
Rolling for an immobilized or better result with a penetrating hit is 1/2 thus 1/2*4/9=2/9
1/27+2/9=7/27 or .26
What does this mean? In the first two turns of the game if you fire both your lascannons at AV12 you will, on average, immobilize or better about once every four games. So in other words you might not want to depend on just two lascannons to have to pop enemy transports. Luckily for the Space Marines, they don’t have to. This is a perfect example of how mathhammer should influence your strategy.